AI Insights · Timothy · January 2023
Top 5 Hybridcasual Games Performance in Slovenia, Q4 2022
Discover the performance trends of the top 5 hybridcasual games in Slovenia during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 hybridcasual games in Slovenia showcased varied performance metrics on the unified platform. Data from Sensor Tower provides a detailed overview of weekly downloads, revenue, and active users for these popular games.
Stumble Guys by Scopely, Inc. saw a fluctuating trend in weekly revenue, peaking at approximately $3.8K in early October before gradually declining to around $1.2K by the end of December. Weekly downloads for the game varied, reaching a high of 4.5K in late October and then decreasing to 2.3K by the last week of December. The game’s weekly active users showed a downward trend from 29.6K at the beginning of the quarter to 22K at the end.
Stumble Guys by Scopely, Inc. saw a fluctuating trend in weekly revenue, peaking at approximately $3.8K in early October before gradually declining to around $1.2K by the end of December. Weekly downloads for the game varied, reaching a high of 4.5K in late October and then decreasing to 2.3K by the last week of December. The game’s weekly active users showed a downward trend from 29.6K at the beginning of the quarter to 22K at the end.
Survivor!.io by HABBY experienced a more stable performance. Weekly revenue peaked at around $782 in early October, followed by a decline to $477 in the last week of December. The game’s weekly downloads showed a downward trend, starting at 1.7K in late September and ending at 684 by the end of December. Weekly active users showed a slight decline, from 4.5K in late September to 3.8K by the end of the quarter.
Triple Match 3D by Boombox Games LTD had a consistent performance in weekly revenue, with minor fluctuations, peaking at $411 in early December and ending the quarter at $398. Weekly downloads saw a peak of 437 in late October, with a decrease to 286 by the end of December. The game’s weekly active users showed an overall upward trend, starting at 694 in late September and reaching 1.1K by the end of the year.
Lastly, Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd saw a steady decline in weekly revenue, from $251 in late September to $111 by the end of December. Weekly downloads followed a similar trend, starting at 799 and ending at 219. The game’s weekly active users also decreased from 1.6K in late September to 528 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.